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NEW Neon Genesis Evangelion Tamagotchi Rei Ayanami

NEW Neon Genesis Evangelion Tamagotchi Rei Ayanami

Regular price $69.99 AUD
Regular price Sale price $69.99 AUD
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Neon Genesis Evangelion Tamagotchi Rei Ayanami NEW.

The story of Evangelion takes place fifteen years after a global cataclysm known as the Second Impact. The protagonists are teenagers that are tasked with piloting robots called "Evangelion" to fight monsters known as "Angels" at the behest of the shadowy organization called NERV. The Evatchi has its own dedicated backstory, as shown on the official Bandai and Amazon pages:

Special Governmental Agency NERV has developed the technology to apply retroversion on Angels, forcing them into their embryonic state to be raised in egg-shaped containers filled with L.C.L. The egg-shaped armored containers are built to restrain Angel from its rampage and allow people to carry them outside of the organization’s laboratory. As a member of NERV, you have been assigned to raise the Angels using the ‘Evatchi’, and based on how you handle various events, the Angel will grow into various forms. Attend to any instances of L.C.L. corruption and break through all generated A.T. Fields!



Hatching and Growth
After the clock is set, a screen showing the Second Impact will appear for several seconds before the embryo Angel hatches from its bakelite container. There are four growth stages: baby, cocoon, adult and special. It will stay as a baby for 24 hours before evolving into a cocoon, and the cocoon will be able to evolve to the adult stage three hours later when the A button is pressed. If the adult Angel reaches the conditions for a special evolution within 72 hours, it will become a cocoon again and then evolve into the special character; otherwise, it will depart on its own.

Cocoon
After 24 hours, the baby will evolve into a Cocoon. During this time, the user will not be able to feed it, play games, or check the status, only switch to the clock and turn the sound on and off. After three hours, the evolution sequence will play and the cocoon will enter an incubation state, where it will stop moving. When the user presses the A button, the cocoon will evolve into its next growth stage. Waiting longer periods of time to evolve it will alter which Angel it becomes. It will become a cocoon a second time if an adult Angel reaches conditions necessary for a special evolution.

Buttons
There are no on-screen icons, and therefore all information is conveyed through the screen and buttons. The Angel is cared for by filling its meters; it has Hungry and Happy meters, each consisting of four units, which are both empty when it's born. The Hungry meter decreases by one unit per hour, and the Happy meter decreases by one every 50 minutes. If either becomes empty, the Angel will call for attention to fill them.

If the Angel needs something, the user can press the C button for an animation to see what it needs. If the Angel shows a dizzy emote, it's hungry; if it shows a scowling emote, it's unhappy. If both Hungry and Happy meters are partially filled, it will perform a happy animation. If the Happy meter is full and the Hungry meter is not empty, it will perform a Close Up.

Pressing the A button opens the main menu, with the options to feed or to play the games. The meal option (S² Engine) fills one Hungry unit, and will refuse to eat anymore once the meter is full. The snack (watermelon) fills one Happy unit, and can be fed even when the Happy meter is full. The A button is also used to open the lights on and off menu when the Angel has fallen asleep. The baby form sleeps at 8 PM, while evolved Angels sleep at 10 PM. All characters wake at 7 AM, and will turn the lights on themselves when they wake up. The cocoon form does not sleep.

Pressing A and C together will open the menu or turn on or off the sound. Pressing the B button will open the clock screen, and pressing A and C together will allow the user to set the time. These two functions are always available regardless of the Angel's circumstances, except when it has died or departed.

Games
There are two games, referred to as "Simulations". Games increase the Angel's Happy level; winning the game fills Happy by one unit, while a perfect game fills Happy by two.




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To start a return, you can contact us at info@retrounit.com.au. If your return is accepted, we’ll send you a return shipping label, as well as instructions on how and where to send your package. Items sent back to us without first requesting a return will not be accepted.

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