Hikari no Go - PlayStation PS1 NTSC-J Japan Game.
**Please note: This is for the Japanese PS1 console or region free mod consoles!
Hikaru no Go is a manga series, a coming of age story based on the board game Go written by Yumi Hotta and illustrated by Takeshi Obata with an anime adaptation. The production of the series' Go games was supervised by Go professional Yukari Umezawa (5-dan). The manga is largely responsible for popularizing Go amongst the youth of Japan since its debut, and in other areas such as China, South Korea, and Taiwan. More recently it has gained much popularity in the United States. The title is sometimes abbreviated 'HnG'.
First released in Japan in Shueisha's Weekly Shonen Jump in 1998, Hikaru no Go achieved tremendous success, spawning a popular Go fad of almost unprecedented proportions; it received the Shogakukan Manga Award in 2000 and creators received Tezuka Osamu Cultural Prize in 2003 for the series. Twenty-three volumes of manga were published in Japan, comprising 189 chapters plus 11 "omake" (extra chapters). The anime series, which was created by Studio Pierrot, ran for 75 half hour episodes from 2001 to 2003 on TV Tokyo, along with the 77-minute extra New Year's Special that aired in January 2004.
In January 2004, the manga series debuted in the United States in the English language periodical Shonen Jump published by VIZ, now VIZ Media. In 2005 it was announced that VIZ Media also has the license to the anime. Hikaru no Go Volume 1 DVD was released on December 27, 2005. A Hikaru no Go "Sneak Preview" DVD (first episode) was released in the January 2006 issue of Shonen Jump (Volume 4, Issue 1) to subscribers. Hikaru no Go airs on ImaginAsian TV in the United States. It premiered on the online streaming service Toonami Jetstream on July 14, 2006. In the April 2008 issue of Shonen Jump, it was revealed that this was the last chapter to be published in the Shonen Jump magazine. So far 16 volumes of the graphic novels have been released in the US as of October 2009.
STORY:
The same basic storyline is followed by the manga and anime, with a few small changes between the versions. While exploring his grandfather's shed, Hikaru stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a fictional Go player from the Heian era. Sai wishes to play Go again, having not been able to since the late Edo period, when his ghost appeared to Honinbo Shusaku, an actual Go player of that period. Sai's greatest desire is to attain the Kami-no-Itte ("Divine Move", or the "Hand of God") a perfect game. Because Hikaru is apparently the only person who can perceive him, Sai inhabits a part of Hikaru's mind as a separate personality, coexisting, although not always comfortably, with the child.
Urged by Sai, Hikaru begins playing Go despite an initial lack of interest in the game. He begins by mimicking the moves Sai dictates to him, but Sai tells him to try to understand each move. In a Go salon, Hikaru defeats Akira Toya twice, a boy his age who plays Go at professional level, by following Sai's instruction. Akira subsequently begins a quest to discover the source of Hikaru's strength, an obsession which will come to dominate his life.
Hikaru becomes intrigued by the great dedication of Akira and Sai to the game and decides to start playing solely on his own. He is a complete novice at first, but has some unique abilities to his advantage; for instance, once he has a basic understanding of Go, he can reconstruct a game play by play from memory. Through training at Go clubs, study groups, and practice games with Sai, he manages to become an insei and later a pro, meeting various dedicated Go players of different ages and styles along the way. While Hikaru is at this point not yet up to the level of Akira, he demonstrates a natural talent for the game and remains determined to prove his own abilities to Akira, Sai, and himself.
Hikaru no Go - Insei Choujou Kessen is based on the popular manga by Hotta Yumi, Hikaru no Go follows the tale of Shindou Hikaru who finds a Goban boardgame which is haunted by a master Go player. The two go on Go tourneys with Shindou hoping to match his rival Touya Akira whilst the spirit wishes to attain the "Hand of God." Thus begins a symbiotic relationship of sorts.
GO GAMEPLAY:
Go is one of the oldest board games in human history, a game for two players that is noted for being rich in strategic complexity despite its simple rules.
The game is played by two players who alternately place black and white stones on the vacant intersections of a grid of 19×19 lines. Once placed on the board, stones cannot be moved elsewhere, unless they are surrounded and captured by the opponent's stones. The object of the game is to control (surround) a larger portion of the board than the opponent.
Placing stones close together helps them support each other and avoid capture. On the other hand, placing stones far apart creates influence across more of the board. Part of the strategic difficulty of the game stems from finding a balance between such conflicting interests. Players strive to serve both defensive and offensive purposes and choose between tactical urgency and strategic plans.
Manufacturer's description:
Serialized in Weekly Shonen Jump, the popular, the launch of the second bullet in the PlayStation version of smash hit TV broadcasting anime "Hikaru no Go"!
It is a game that can go authentic experience of a game as it is the original hot! As professional players will aim to graduate!
We take the form of a novel (... if) if at the time of a "graduate" We shines.
Hen graduate mustering popular character! ! The player aims to graduate professional players. Hikaru and Italian corner, we sum valley, emerged as a rival as a friend.
Dramatic Go! ! Go into a game, I boost the deployment to insert the name of a number of scenes that were in the original. Laden monologue in many a game of "Hikaru no Go" Otherwise the original! ! It is a very "moving comic Go!"
I really do not want to lose! One hand the spirit! ! You can gauge spirit has accumulated, hit the one hand of the spirit. That catch you unexpectedly put pressure on your opponent made ??possible by this!
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