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Gungnir: Masou no Gunshin to Eiyuu Sensou - Sony PSP Japan Game w Manual

Gungnir: Masou no Gunshin to Eiyuu Sensou - Sony PSP Japan Game w Manual

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Gungnir Masou no Gunshin to Eiyusensou - Sony PSP Japan Game w Manual. Condition is "Very good".

**Please note: This is a region free PSP game which can be played on any Sony PSP but the game is in Japanese!

Gungnir, full title Gungnir: Inferno of the Demon Lance and the War of Heroes (グングニル -魔槍の軍神と英雄戦争-, Gunguniru: Masou no Gunjin to Eiyuu Sensou), is a tactical role-playing game for the PlayStation Portable, developed by Sting Entertainment and published by Atlus.

Gameplay

Sample status screen featuring Giulio.
Gungnir is divided between event scenes, battles, and breaks between each stage in which the player may buy new equipment and change the equipment of party characters. The game display is isometric, with hand-drawn character sprites and environments rendered in 3D. The game uses a time system with a mechanic known as the "Tactics Gauge."[1]

Gungnir features an optional support mode for players struggling with the system and difficulty level.[2] Both multiple routes and Easy Mode were later confirmed.[citation needed]

The gauge displayed on the left side of the screen is known as the Tactics Gauge, and the Tactics Points used to fill the gauge can be employed for various functions. The more Tactics Points are in the gauge, the stronger the party's attacks will be, but these points may also be used for the Scramble function, which interrupts the natural turn order and allows the player to mobilize his or her army any time they please.[1][not specific enough to verify] Tactics Points are primarily gained by obtaining control over key locations of each battlefield.

Two extra methods of attack that rely on cooperation between allies. Beat involves up to four extra allies joining in to attack the targeted enemy as long as they are within the plus-shaped target locus; Boost involves allies on a similar locus extending from the initiator lending their strength for a single powerful attack. How many squares these loci extend depends on how many key locations the player controls.[1][not specific enough to verify]

Once the player has obtained Gungnir itself in the story, Julio can use it to summon great demons called the Inferno (軍神, Gunshin) or "gods of war" to produce various field-wide effects. Doing so costs Tactics Points.[3] There are five in all, and they are all named after figures in Norse mythology. The first to join the player is Einherjar, the god of rebellious spirit, which deals damage. The second is Midgardsormr, a monstrous beast that destroys equipment. The third is Vánargandr, which both inflicts status effects and deals damage. The fourth is Lífþrasir, who bears a resemblance to series mainstay character Marietta, and heals status effects, damage, and vitality. The last is Fimbultyr, which bestows the Brave status effect. Whether or not the Inferno other than Einherjar awaken and become usable depends on how much Quality Gungnir has.

The game features nine decision points during cutscenes, which determine both the general path of the game and the contents of each ending. Certain scenes vary based on the player's choices and thus Giulio's behavior.

Classic Game Room - GUNGNIR review for PSP - YouTube



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